- FFcP
- Four finger closed position. Four fingerings of the same one octave major scale, each with a different finger on the root, and none of them using an open string. Closed means closed, which is what lets the shape move to any key.
- Position I to IV
- Which finger sits on the root: I is the index, II the middle, III the ring, IV the pinky. All four play the same octave of the same scale from different places on the neck.
- Shape 1 to 5
- From Week 3 on, one of the five major pentatonic windows. Shape 1 starts on the relative minor's root and each one after it starts on the next pentatonic note up the low course.
- Zone
- The stretch of neck one position covers, drawn as a bracket under the board. Zones overlap, which is why moving between them is a joint rather than a jump.
- Joint
- Where two zones or two shapes meet, and the notes they both hold. Most of the work in this workbook is at the joints rather than inside the shapes.
- Shared note
- A note two positions or two shapes both hold at the same fret, played with a different finger in each. It is where you cross from one to the other, because the note keeps sounding while the hand changes around it.
- Degree route
- A path through a shape by scale degree rather than in scale order, usually 1 to 3 to 5 to 7 and back down. It proves the hand knows what each note is rather than which fret comes next.
- Middle-out start
- Beginning in the middle of a shape, on its 5th say, instead of at the bottom on its root. A position you can only enter from the root is still a fingering rather than a place.
- Control tempo, test tempo
- Control tempo is the speed at which every note comes out clean and the same length, and it is where the learning happens. Test tempo is the speed a week's exit standard names, a quarter note at 100 from Week 2 on, and it is only for proving the work.
- Call
- A key, a position, a shape or a chord named at random, by paper slips or a phone, so you cannot warm up into the answer. Most days end on how many calls you answered inside five seconds.
- Chorus
- One time through the form: the eight bars the band loops, or one full pass of a tune. It is counted in bars rather than minutes, so a chorus at a slower speed is still one chorus.
- Question and answer
- Two phrases that belong together, where the first leaves something open and the second closes it. Usually the question comes out of one zone and the answer out of another, with the same rhythm in both.
- Skeleton
- The few notes that keep a tune recognizable once everything else is stripped away, or the chord tones alone at each change. Playing the skeleton in time is how these weeks test whether you know a form.
- Diagonal
- A route that travels across the neck instead of up and down inside one shape, taking two to four notes in a window before moving to the next. It is what stops a solo sounding like a box.
- Target tone
- A note you aim at on purpose because of what the harmony is doing: the 1, 3 or 5 of the chord sounding underneath. Landing on one is what makes a change audible from the line alone.
- Proof
- The one thing a day is finished by. Not the steps ticked, the thing you can now do, written at the foot of every card.
- R, F, L
- Recall, Flow, Language, each scored 0 to 2. Recall: 0 lost, 1 delayed, 2 instant. Flow: 0 stops, 1 bumps, 2 connected. Language: 0 exercise, 1 mixed, 2 musical.